Silent hill 4 game wikipedia




















Joseph also lived in Room and provides insight into Walter Sulivan and how to stop him from suceeding the 21 Sacraments. Henry finds a hidden room in his apartment and is shocked to see the dead body of Walter Sullivan amongst items used for religious ceremony's. It was earlier mentioned that Walter Sullivan was arrested for the deaths of Billy and Miriam Locane and killed himself whilst in prison. Why is he here and how did he get there. When investigating the Apartment World for the second time Henry finds an umbilical cord that was found and kept by Sunderland.

This umbilical chord belonged to Walter and in one of Joesphs notes, it is believed that this will help defeat Walter for good. Walter manages to gain possessive control over Eileen and she goes to see Walter who is now ready to finally complete the 21 sacraments and he means it. He has built a machine which Eileen is slowly walking towards and Henry has to quickly kill Walter in order to save her and himself. Silent Hill 4: The Room introduced some major changes to the series.

This caused some Silent Hill fans dissapointment and it's now considered the worst Silent Hill game of the series for most. The changes included:. Silent Hill 4: The Room is considered to be one of the worst games in the Silent Hill franchise amongst fans. Critics, however, were positive about the game: [1]. Official Site Europe Translated Memories. FemaleHorrorFan Wiki Explore. Wiki Content. Explore Wikis Community Central. Register Don't have an account? Silent Hill 4: The Room Game. Edit source History Talk 0.

Silent Hill 4: The Room. Developer s :. Release Date:. Platform s :. Cancel Save. Fan Feed 1 Cybil Bennett. Universal Conquest Wiki. Walter Sullivan fails the 21 Sacraments and dies. Henry visits Eileen in Hospital and she mentions that she'll have to find a new place to live.

This is the best ending you can get. Walter killed 10 people in different ways, and he ended each murder by taking their hearts out. Afterwards, Walter performed the Ritual of the Holy Assumption , which allowed him to make himself the eleventh victim through suicide and still remain in his own, manifested world.

The four victims that Henry encounters in his wanderings are victims 16 through In Walter's Otherworlds , Henry also meets two versions of Walter: an immortal adult and a child manifestation conjured by Walter's reminiscences. Eileen thanks child Walter for protecting her from adult Walter's assault on her life. He sees Walter Sullivan knocking on Eileen's door, and after finding the key that unlocks Eileen's room, Henry witnesses her bleeding to death on her living room floor, having been assaulted by Walter and named the next victim.

Eileen thanks Walter's younger self for trying to protect her from his adult self and then passes out. Following Eileen's supposed death, Henry wakes up in Room and notices an ambulance on its way to St. Jerome's Hospital.

In his apartment, Henry notices "hauntings" invading from the Otherworld. Henry creates a new hole in his laundry room that leads to St. Jerome's Hospital's Otherworld, where he discovers Eileen, alive, in one of its rooms. Henry and Eileen decide to stay together and find a way out of Walter's world. Henry takes Eileen to a Halo of the Sun; however, he realizes that he is the only one who can use them as she is unable to see them. Eileen tells Henry about Joseph Schreiber , Room 's previous resident and a journalist who disappeared six months before Henry moved in.

Henry and Eileen then decide to "go down into the deepest part of him and look for the ultimate truth". After leaving the hospital, Henry and Eileen find themselves on the top of a spiral staircase , full of strange objects such as human limbs and shadowy figures.

Each Otherworld is connected by the staircase, and Henry and Eileen must descend it in order to "find the ultimate truth". The Otherworlds are the same as before, except that a few paths that had been blocked before are now accessible and each victim is now a ghost that can be deadly to Henry's health. In the first Otherworld revisited, Henry meets the victim Cynthia Velasquez , who has long, flowing black hair that covers her face.

In the second Otherworld, Henry discovers the ghostly Jasper Gein , who is constantly ablaze. It is while exploring this world that Henry realizes that Walter Sullivan is now pursuing he and Eileen. In the third Otherworld revisited, Henry finds the haunted Andrew DeSalvo , who is shirtless and must be pinned down with a Sword of Obedience in order to continue. While revisiting the fourth Otherworld, Henry locates the victim Richard Braintree , who has the ability to teleport; also in this world, Walter Sullivan kidnaps his younger, manifested self.

After defeating The One Truth , Henry and Eileen reach the bottom of the spiral staircase and find a dark abyss with Room of the Past , a memory of Joseph Schreiber's. Henry and Eileen meet Joseph Schreiber in Room of the Past, who appears as a statue in the ceiling. He tells them about Walter's history and reveals that these Otherworlds are a creation of Walter's Holy Assumption ritual.

Before his voice fades away, Joseph tells them that they are the last victims: Eileen, the "Mother Reborn", and Henry, the "Receiver of Wisdom". They must kill Walter in order to prevent the 21 Sacraments, or else he will kill them. In Room , Henry is shocked and speechless when he discovers a sealed room in his apartment that contains Walter Sullivan's crucified corpse.

After using the keys found in Walter's coat pocket, Henry unlocks his chained front door and is bewildered that South Ashfield Heights has also been transformed into a sickening realm. Eileen then appears in the corridor, and they reunite. In the apartment Otherworld, Henry examines six, hanged corpses; each one eliminates a chain that is forbidding entry to the superintendent's room and has a memory of Walter's father's voice. Inside Frank Sunderland's room, Henry discovers Walter's umbilical cord that Frank had kept in a box for decades; Henry suddenly sees flashes of Walter's memories in his mind, and he falls to the floor with a massive headache.

Eileen tries to comfort him, but she leaves to find Walter's child self on her own, and they separate. Henry returns to Room and discovers that Walter's corpse has disappeared. Underneath where Walter's corpse was lies a round, black abyss. Henry enters the abyss and comes across a large room with a spiked, spinning mechanism in the center with a pool of blood surrounding it.

There are also eight spears and a giant monster resembling a torso in the room. Walter Sullivan confronts Henry, who realizes that Eileen is possessed and is about to walk into the large mechanism, unconsciously killing herself. The final fight of the game takes place; Henry uses Walter's umbilical cord on the monster, allowing him to spear it. Walter then loses his immortality and Henry defeats him. The game has a total of four possible endings. Unlike the previous three installments, there is no UFO ending.

It is also unknown which ending is canon. Silent Hill 4: The Room is the first game in the series to feature a first-person perspective. In Room , the player navigates through a first-person perspective and can access their only save point and enter the Otherworlds through holes formed in the walls. For the first half of the game, the room will also heal the player.

However, the second half of the game has the room become possessed by various hauntings, which drain Henry's health. They can be exorcised with Holy Candles and Saint Medallions. The player can turn on the radio by Henry's TV and its static will notify the player of hauntings.

In the main levels of the game, the third person perspective returns. Unlike other Silent Hill games, the player only has a limited item inventory which can be managed by dumping unneeded items in a chest in Henry's room. In addition, the tanks controls are completely removed in favor of directional controls. Breakable melee weapons are also introduced including a variety of golf clubs. Henry can also charge his melee weapon if the attack button is pressed for a few seconds for a more powerful strike.

One of the most significant additions are Ghosts, which are the unkillable spirits of Walter Sullivan's victims. The ghosts have the ability to hurt Henry with a damaging "aura" that can be nullified by Holy Candles and Saint Medallions.

The same items can also exorcise the hauntings in Henry's apartment. Ghosts can also be knocked down for a long time with one of the two silver bullets and pinned permanently with one of five Sword of Obediences. There are 10 types of Ghosts in total excluding Walter, who cannot be pinned , so it is up to the player to decide who to pin. However, Eric Walsh is already pinned by default, so if anything, there are nine ghosts to be concerned about.

In the second half of the game, Henry is accompanied by his neighbor Eileen Galvin and must escort her. Eileen cannot die while she is with Henry, although as she takes damage, she succumbs to possession by Walter Sullivan. Eileen walks slower than Henry due to her injuries and cannot climb ladders. The player can also equip Eileen with a weapon to have her join Henry in combat or to defend herself.

The damage Eileen takes in the game determines whether or not she dies in the final boss fight, directly affecting the ending achieved. Further divergences from the other games include the absence of a flashlight and radio , although Henry has a stereo which alerts him of hauntings and uses a torch to illuminate dark wells to find the pieces of a burned doll.



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