Starcraft 2 heart of the swarm patch list




















Profile and Parties Portraits no longer look pixelated in the UI. Fixed a sound inconsistency that could occur when clicking on your portrait. Portraits now properly display an offline avatar when playing in Offline Mode. Fixed an issue where the spawning icon would persist even after disbanding a spawned party.

The Achievement Showcase selection list now fits six achievements in the display pane instead of five. Arcade Fixed an issue where Arcade game titles could extend beyond the boundaries of the game info panel. Gameplay Fixed an issue where members of an Archon could prevent each other from sending pings. Editor General Publishing will no longer ignore locales for which the published name matches the enUS name. Publishing now ignores any MapInfo files within mods, which could otherwise lead to validation errors.

Start locations are now properly drawn in map images generated during publishing. Sound actor previewing is now audible even if the Terrain Module is open. Data Module The Object Properties dialog no longer allows resetting field values when modifying multiple objects. Trigger Module Catalog Field Path parameters now allow choosing arrays without an index. Fixed an issue where a possible infinite loading loop could occur when updating libraries due to dependency changes.

Mac Fixed an issue where the Mac Editor would crash on startup in non-English languages. World of Warcraft. Heart of the Swarm 3. Diablo III. Inside Blizzard. Diablo IV. Contact Us.

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Do not sell my personal information. All News. StarCraft II. Blizzard Entertainment October 6, These missions focus on Zeratul and serve to bridge the story between Heart of the Swarm and Legacy of the Void.

You can now purchase any of the three StarCraft II expansions in each of their respective in-game menus on the Campaign screen. This includes the ability to pre-purchase Legacy of the Void. As a reminder, each expansion can now be purchased as a standalone product; you do not need to own previous installments in order to play subsequent ones.

A bit version of StarCraft II is now available. For more information on CASC, see this blog post. All major navigation has been moved to the top of the screen, including the Party Panel and Profile. Custom Games have been moved under Multiplayer. Archon Mode is now available in Custom Games on official Blizzard-authored maps. In order for map makers to add Archon Mode support to non-Blizzard maps, simply open and re-save the map in the Patch 3.

The WCS 2. Unit selection circles have been updated to better show which players are controlling which units when observing team and Archon Mode games. The Chat system has been completely redesigned.

Chat is now one persistent window in the bottom-right corner. Players are now automatically joined into General Chat upon logging in. The chat window can be expanded in height and pinned so that it stays on the screen even when out of focus. The maximum number of players in a chat channel has been increased from to Players who have been inactive for a set period of time will be removed from public chat channels.

A full list of the new commands can be found in our blog. Brand new 3D scenes have been added to the background of every UI screen. Challenges can now be found under Wings of Liberty. Recent party members are now displayed on the top of the Friends List.

The Add Friend dialogue has been simplified. General performance of the Friends List has been improved. The Arcade has been redesigned. Players will be automatically joined into a public Arcade chat channel when entering the Arcade section.

The Arcade experience is now organized around Join and Browse. In Join, Open Games is now the default viewing mode, showing all active lobbies. Players who click on the link will be joined directly into the game lobby. Top Played games can be found in the Browse section. Learn more about the changes in our blog. Starter Edition Starter Edition players can now reach the maximum level for each race and earn their respective rewards. Archon Mode is available for play in Custom Games on official Blizzard-authored maps.

All four 3D backgrounds on the Home Screen are available for use. Multiplayer Loading Screens have been refreshed with updated art. Player levels have been removed. Portrait borders have been removed except in 1v1 matches. Wings of Liberty players can now earn experience and participate in the Leveling system previously this was exclusive to Heart of the Swarm. Protoss [ edit ] Oracle Movement speed increased from 3. Acceleration increased from 2 to 3. Units that burrow or cloak while under the effects of Revelation will once again be revealed after unburrowing or uncloaking.

Terran [ edit ] Armory Vehicle and Ship Weapon upgrades have been combined. Siege Tank Siege Mode attack period decreased from 3. Widow Mine Sentinel Missiles now deal reduced damage to units caught within its splash radius based on their distance from the target: 40 damage within 1. Zerg [ edit ] Overseer The Pneumatized Carapace upgrade now increases Overseer movement speed from 1. Acceleration increased from 2. Heart of the Swarm Beta [ edit ] Balance Update 15 [ edit ] Hi everyone, This afternoon, we will be making the balance changes listed below.

Infestor The projectile speed for Fungal Growth has been reduced from 15 to Activating the Prismatic Alignment ability now causes a timer to display over the Void Ray for the duration of the effect. Hellbat Attack speed changed from 1. The Infernal Pre-Igniter upgrade no longer increases Hellbat weapon damage. Splash damage radius decreased from to Medivac Caduceus Reactor No longer improves the healing rate of Medivacs. Emergency Thrusters ability renamed Ignite Afterburners.

Raven Seeker missile Energy cost decreased from to Primary target damage reverted from to Seeker Missile once again deals splash damage. The delay time prior to firing has been increased from 3 to 5 seconds. Reaper The Battlefield Awareness passive ability has been removed from the game. Movement speed increased from 3. The Nitro Packs upgrade has been removed from the game.

Light to 4. Mothership Core The Envision ability has been moved to Oracle. Armored to Mutalisk Mutalisk Regeneration passive ability renamed Tissue Regeneration and its tooltip has been updated to improve clarity.

Widow Mine Sentinel Missiles Primary target damage reduced from to Missile speed increased from 10 to Widow Mine Unburrowed Widow Mine attack priority decreased to 19, down from Burrowed Widow Mine attack priority remains unchanged. Armory Vehicle and Ship Weapon upgrades are once again separate. Vehicle and Ship Plating upgrades are still combined.

While active, Pulsar Beam now drains 2 energy per second, down from 4. Tempest Kinetic Overload weapon damage vs. Massive increased from 30 to Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy. Reaper Base speed increased from 2.

Widow Mine No longer hits cloaked units. New upgrade: Drilling Claws Decreases burrow time from 3 to 1 second. Requires Tech Lab and Armory. Thor mm Strike Cannons has been removed. The mode shift takes 4 seconds. When in High-Impact Payload mode, the Thor switches to a different anti-air gun mm Punisher Cannons that has 10 range and deals 24 flat damage.

Thor radius, inner radius, and separation radius increased from 0. Raven Seeker Missile has been redesigned: Can now fire from 10 range. Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles. Hellbat Splash damage radius increased from 90 to Armory The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.

Vortex now kills a single target. Vortex does not affect massive units. Mothership Core is no longer massive. Weapon period changed to 0. Weapon range reduced to 4. Energy drain is now 4 per second. Build time increased to 50, up from Phoenix Range increased from 4 to 5. Tempest Now requires Fleet Beacon. Attacks with two weapons. The primary weapon, Kinetic Overload, hits air units and remains unchanged. The secondary weapon, Resonance Coil, hits ground units, and does not deal bonus damage to massive units.

Build time is now 60, down from



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